Hello my friends,

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Updated

Shark's animation has been completely redone, using physique.
Shark's root bone has been moved up into the shark mesh, and the entire model moved on 0,0,0.
Bounding Box has been adjusted.
Shark (was segmented) is all one mesh now.

Have fun! :)

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This is our second addition to our under water areas, which you HAVE to admit are lacking in the variety department :) Well not for long kiddo's! Soon our oceans and rivers will be TEAMING with life forms. So lets all put our hands together for Morrowinds very first animated Great White Shark! This Shark is BIG, real mean looking. Now let me tell you..this guy isn't going to just stand there and let you kill him. This is how Great Whites are. They are in constant, never ending motion. Keep in mind sharks are not always agressive. And they are NOT pack animals.

Lady Eternity and Proudfoot bring you The Great White Shark, lovingly named Jaws, after the movie. The animations are not completely perfect, just as my very first models were not earth shatternly awesome when I started this Morrowind project. But as I learn I will get better. So without further ado, lets welcome in our third member to Lady Eternity's Zoo.

To get this little wonder working, you need to open up the TES editor, load up Morrowind and your plugin (if you have one). Go to the creatures tab and right click on it. Select "new" and find the shark.NIF in your meshes directory. Make sure you hit the "save" button once your are done, and don't forget to give your shark a name. :)

PS: Remember when you take the files from the .rar.....textures go in Morrowind/Datafiles/Textures. And the shark.nif goes in the meshes directory.

Have fun! :)

Lady E